The GIG group aims to research, experiment and develop the areas of Graphics, Interaction (in particular Natural User Interfaces) and Gaming technologies at FEUP. We want to explore these areas as effective and continuously evolving means of making the connection between people and systems as seamless and natural as possible.

To this end, we are involved in teaching in several connected subjects, in different courses, and also researching and orienting several projects and thesis. The ideas for these projects often come from us, but feel free to contact us if you have an idea that you would like to explore in these areas, and need some suggestions or guidance.

This site is currently under development. For now, we will be posting general information on ongoing projects and events related to GIG areas. In the future, we plan to have detailed information on past, present and future projects, as well as technical information on specific topics of interest.

Two publications at Eurogaphics 2016 and one in CGI 2016

Eurographics 2016

We are in the organization of Eurographics 2016 and we are glad to anounce the following accepted papers:

R. Nóbrega, J. Jacob, R. Rodrigues, A. Coelho and A. Augusto de Sousa, Augmenting Physical Maps: an AR Platform for Geographical Information Visualization, Eurographics 2016-Poster, 2016 

Pedro Brandão Silva's company Sceelix in the news

Sceelix team

Former PhD student Pedro Brandão Silva appeared in Exame Informática. His company Sceelix produces a software that allows the user to create unique and complete 3D scenes, such as cities and forests, in an efficient and manageable way. The application features Unity integration. More information at

João Jacob presents his latest PhD developments

Jacob's pre-phd presentation

João Jacob on its way to finish his PhD,  presents his two final prototypes. João Jacob is an expert in Unity3D, games and mobile and wearable development.



Lab visit from American University of Sharjah of the UAE

MASSIVE on Emirates student's visit

On the 26th of January, 30 grad students from the American University of Sharjah from the United Arab Emirates. Their goal was to visit a foreign university with expertise in Interaction and Games. In the image we can see the MASSIVE project being presented to the students. 

Interaction Design Summer School @ FEUP

Within the Digital Media Summer Institute 2013 we present the Interaction Design Summer School by Bruno Nobre and Cláudia Pernencar, Digital Media Ph.D. students from the UT Austin | Portugal Program and invited assistant professors from IADE-U (Institute of Art, Design and Enterprise - University). This course will be held at the Faculty of Engineering of University of Porto ( from July 8th to July 19th.
The course will focus on the development of an Interaction Design project from a user centered design approach. This will give an overview of the principles, processes, and tools that supports interaction design, focused in the pursuit for innovative and lateral thinking in the creation of interactive media.
Students will be able to plan and develop an interactive prototype through design thinking processes and applying user experience design methods.
The first week include classes in the morning and afternoon and the second week is devoted to free project work, with final project presentations at the end of the week.
Fee: 30 € (includes course, coffee breaks, access to course materials and resources, and course certificate)
The number of seats is limited, so pre-registration is required via the form below, until Monday, July 1st. 
On Tuesday, July 2nd, participants will be informed of acceptance or non-acceptance of registration. 
The selected participants will be requested to formalize their registration until Thursday, July 4th.

Digital Games' Design Summer School @ FEUP

A Digital Games Design Summer School by Bruce Pennycook ( from the University of Texas at Austin, will be held at the Faculty of Engineering  of University of Porto ( from June 17th to July 5th. 
The course will focus on using a game engine to design and develop a digital game. Students will employ the GameSalad game engine ( to design the game and other open source software to create the graphics and audio.
Students will explore the distinct tasks involved in digital game design to create an entertainment game that explores a specific narrative.
The first two weeks include classes in the morning and lab work in the afternoon. The final week is devoted to free project work, with final project presentations at the end of the week.
Fee: 35 € (includes course, coffee breaks, access to course materials and resources, and course certificate)
The number of seats is limited, so pre-registration is required at , until Monday, June 10th. 

GameDev Course (MIEIC) preliminary project presentation


The students from the Informatics Masters (MIEIC) have presented their Games' preliminary projects, and created some trailer videos about them. Here's a glimpse of some of them. This year we asked for variations of Manic Miner and Asteroids game, and had the collaboration from Pedro Cardoso, from FBAUP for ideas and design. These game prototypes were developed by the students using Unity, XNA Game Studio or Torwue2D engine, and over a period of four weeks (divided by all their other courses).

Team 1 - Manic Ladiv


Team 2 - Asteroids Third Person


Team 3 - Rulio Miner


Team 4 - I can't believe it's not Asteroids


Team 5 - FEUP Manic Miner


Team 6 - Save FEUP


Team 7 - Submerse FEUP


Team 8 - FEUProides


Team 9 - Manic FEUP


dataflower: harnessing heterogeneous parallelism for creative applications

Digital artists have always attempted to explore the state of the art capabilities of available computer hardware. Modern tools like Processing and OpenFrameworks, together with good online documentation and supportive communities, have made programming an approachable skill for every artist.

MARES Mission

This demo presents a simulation of an underwater mission of the AUVs (Autonomous Underwater vehicles) MARES and TriMARES to detect and analyze problems in the underwater oil pipelines.

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