Events

Interaction Design Summer School @ FEUP

Within the Digital Media Summer Institute 2013 we present the Interaction Design Summer School by Bruno Nobre and Cláudia Pernencar, Digital Media Ph.D. students from the UT Austin | Portugal Program and invited assistant professors from IADE-U (Institute of Art, Design and Enterprise - University). This course will be held at the Faculty of Engineering of University of Porto (www.fe.up.pt) from July 8th to July 19th.
 
The course will focus on the development of an Interaction Design project from a user centered design approach. This will give an overview of the principles, processes, and tools that supports interaction design, focused in the pursuit for innovative and lateral thinking in the creation of interactive media.
 
Students will be able to plan and develop an interactive prototype through design thinking processes and applying user experience design methods.
 
The first week include classes in the morning and afternoon and the second week is devoted to free project work, with final project presentations at the end of the week.
 
Fee: 30 € (includes course, coffee breaks, access to course materials and resources, and course certificate)
 
The number of seats is limited, so pre-registration is required via the form below, until Monday, July 1st. 
On Tuesday, July 2nd, participants will be informed of acceptance or non-acceptance of registration. 
The selected participants will be requested to formalize their registration until Thursday, July 4th.
 
Registration:
 

Digital Games' Design Summer School @ FEUP

 
A Digital Games Design Summer School by Bruce Pennycook (http://pennycook.music.utexas.edu/) from the University of Texas at Austin, will be held at the Faculty of Engineering  of University of Porto (www.fe.up.pt) from June 17th to July 5th. 
 
The course will focus on using a game engine to design and develop a digital game. Students will employ the GameSalad game engine (http://gamesalad.com) to design the game and other open source software to create the graphics and audio.
Students will explore the distinct tasks involved in digital game design to create an entertainment game that explores a specific narrative.
 
The first two weeks include classes in the morning and lab work in the afternoon. The final week is devoted to free project work, with final project presentations at the end of the week.
 
Fee: 35 € (includes course, coffee breaks, access to course materials and resources, and course certificate)
 
The number of seats is limited, so pre-registration is required at http://bit.ly/GamesSummerSchoolFEUP2013 , until Monday, June 10th. 
 

InterHACKt I - Explorations on Kinect - Friday, May 20th, 17h-20h

The GIG group organized last friday, May 20th, an experimental session of interHACKt, an event meant to be a meeting point for people interested in exploring and experimenting together interesting topics, with a focus on interaction, but not limited to it.
 
Being still at an experimental stage, we only invited a small group of people that we believed to be among those who have the hacking spirit we think it should be in the core of these sessions. The idea was to assess if the concept is interesting enough to consider repeating and expanding the audience.
 
See the full article for details on how things worked out, and how to join the next session.
 
 

GIG and NeCG demos at BEST Days on Technology 2011

The GIG group organized with NeCG and some students some demos to be present at the BEST Days on Technology 2011 fair at FEUP, held between the 11th and 13th of April.

The demos presented were prepared by a group of MIEIC students, and were based on a series of easily available tools, that can serve as the building blocks for new ways of interacting with computers, be it for work, profit or fun.

Multi-touch Workshop @ FEUP by Tiago Serra - Saturday, March 19th

Multitouch has been growing as an important technology to support Natural User Interfaces (NUI), and it is an area of major interest for the GIG group.

As such, we are promoting a one-day workshop, conducted by Tiago Serra (SenseBloom), for those that are curious and enthusiastic about this subject and related techniques and development platforms.

See the rest of the post for the details and registration.

Towards more and more realism in computer graphics - Invited Talk @ DEI by Kadi Bouatouch - FEUP, March 2nd, 14h

Realism is obtained with realistic modeling techniques (for geometry and physical parameters such BRDF, BSSRDF and scattering coefficients), rendering and global illumination algorithms.  Regarding modelling, we will show how to easily model a city using FL-systems (extension to L-systems) as well as grass fields and a human eye. Moreover, we will demonstrate that one can reconstruct a model from one image. 
As for global illumination, we will present some algorithms as well an analytical model dedicated to tree lighting (from the sky, the ground, the sun, and from other leaves).

 

 

NeCG/GIG invited talks at FEUP

 

The students group of Computer Graphics (NeCG), together with the GIG group, is organizing an afternoon of invited talks at FEUP under the title "Graphics, Interaction and Gaming - 2011", on February, 23rd, wednesday.

Here is the preliminary schedule:

14:30h - Opening Session
14:45h - ADC: animar, desanimar, continuar - Victor Martins (Pixelnerve)
15:30h - Depois do Multitouch - Miguel Fonseca (EDIGMA/DISPLAX)
16:15h - O desenvolvimento de videojogos em Portugal - Verónica Orvalho (FCUP/IT/SPCV)
17:00h - Closing Session

The entrance is free, but requires pre-registration here.

More info can be found at the NeCG site.

This event has the support of the Department of Informatics Engineering at FEUP.

SLACTIONS 2010 - Research conference in the Second Life world - 18/19 November 2010

A SLACTIONS 2010 é uma conferência internacional que versa todas as áreas de investigação relacionadas com os mundos virtuais. Como particularidade, esta conferência realiza-se no Second Life®, e em paralelo com vários pólos locais à volta do nosso planeta. Este ano, um dos pólos locais é o Porto, mais propriamente as instalações da FEUP. 

Microsoft Imagine Day @ FEUP - 12 de Outubro de 2010, 14:30

 

A Microsoft irá realizar conjuntamente com o DEI, na FEUP, na tarde do próximo dia 12 de Outubro, terça-feira (sala a confirmar), o evento "Imagine Day @ FEUP" ( http://bit.ly/imaginedayfeup ) onde apresentará:
 
- A próxima edição da Imagine Cup - http://www.imaginecup.com/about/history , com possibilidade de inscrição pelos alunos durante o evento
 
- O controlador Kinect (aka Project Natal) para as consolas XBox 360, antes do seu lançamento para as lojas em Novembro (com possibilidade de experimentação pelos presentes) - http://www.xbox.com/pt-PT/kinect/
 
- Uma palestra com o orador convidado Shahram Izadi, da Microsoft Research (envolvido no desenvolvimento do Microsoft Surface), versando o tema "Novel Interactive Devices at Microsoft" - http://research.microsoft.com/en-us/um/people/shahrami
 
- Demonstrações sobre o desenvolvimento em XNA para Windows Mobile 7
 
O evento é de entrada livre, mas com lotação limitada, pelo que requer inscrição prévia por e-mail para secdei@fe.up.pt, até segunda feira, dia 11, às 13h.
 
Mais informações e links em: http://bit.ly/imaginedayfeup
 

Arduino Introductory Workshop @ FEUP, May 15/22, 2010

 

This workshop was held in May 2010 as a joint organization with InMotion.pt ( www.inmotion.pt ) .
Main details are provided below. For full details please check: http://bit.ly/rrfeuparduinows1

Introduction
Arduino is a low-cost, open-source microcontroller often used in digital art for the creation of interactive objects, art installations, small robots and other applications. Initially designed to be used by artists and designers, its use was quickly spread to the creation of interactive objects and environments.

This workshop introduces the participant to the basic usage of Arduino. The goal is to get acquainted with the development and programming tools, as well as some basic notions of electronics and the creation of small concept prototypes. See below for a more detailed outline of the workshop's contents.

 

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