Publications

2022 (1)
  • G Amaro, D Mendes, R Rodrigues (2022) Design and Evaluation of Travel and Orientation Techniques for Desk VR. In 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022). pp. 222–231.
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2021 (5)
  • R Rodrigues, T Matos, AV de Carvalho, JG Barbosa, R Assaf, R Nóbrega, A Coelho, AA de Sousa (2021) Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context. Graph. Vis. Comput. 4 pp. 200021.
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  • F Pinho, R Nóbrega, R Rodrigues (2021) Immersive Adventure Games Development using 360-degree video. In International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021. pp. 1–8.
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  • J Ferreira, D Mendes, R Nobrega, R Rodrigues (2021) Immersive Multimodal and Procedurally-Assisted Creation of VR Environments. In 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021). pp. 30–37.
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  • D Garrido, R Rodrigues, AA de Sousa, J Jacob, DC Silva (2021) Point Cloud Interaction and Manipulation in Virtual Reality. In AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23 - 25, 2021. pp. 15–20.
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  • N Statham, J Jacob, M Fridenfalk, R Rodrigues (2021) Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets. In Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings. pp. 377–385.
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2020 (7)
  • L Afonso, R Rodrigues, J Castro, N Parente, C Teixeira, A Fraga, S Torres (2020) A Mobile-Based Tailored Recommendation System for Parents of Children with Overweight or Obesity: A New Tool for Health Care Centers. EUROPEAN JOURNAL OF INVESTIGATION IN HEALTH PSYCHOLOGY AND EDUCATION 10 (3) pp. 779–794.
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  • TRPM Rúbio, JA Cruz, J Jacob, D Garrido, HL Cardoso, DC Silva, R Rodrigues (2020) A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem. In Intelligent Data Engineering and Automated Learning - IDEAL 2020 - 21st International Conference, Guimaraes, Portugal, November 4-6, 2020, Proceedings, Part II. pp. 602–609.
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  • L Afonso, R Rodrigues, E Reis, K Miller, J Castro, N Parente, C Teixeira, A Fraga, S Torres (2020) Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. IEEE TRANSACTIONS ON GAMES 12 (4) pp. 351–360.
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  • A Coelho, R Rodrigues, R Nóbrega, J Jacob, L Morgado, P Cardoso, Mv Zeller, L Santos, AA de Sousa (2020) Serious Pervasive Games. Frontiers Comput. Sci. 2 pp. 30.
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  • D Marques, AV de Carvalho, R Rodrigues, E Carneiro (2020) Spatiotemporal Phenomena Summarization through Static Visual Narratives. In 2020 24TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV 2020). pp. 467–472.
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  • M Valle, N Moutinho, R Rodrigues (2020) THE AUGMENTED REALITY AS A SALES PROMOTION TOOL. In STRATEGICA: PREPARING FOR TOMORROW, TODAY. pp. 362–372. || bibtex
  • JA Cruz, TRPM Rúbio, J Jacob, D Garrido, HL Cardoso, DC Silva, R Rodrigues (2020) Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video. In Intelligent Data Engineering and Automated Learning - IDEAL 2020 - 21st International Conference, Guimaraes, Portugal, November 4-6, 2020, Proceedings, Part II. pp. 594–601.
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2019 (5)
  • V Pereira, T Matos, R Rodrigues, R Nobrega, J Jacob (2019) Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments. In PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019). pp. 17–24.
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  • M Brito, R Nóbrega, J Jacob, R Rodrigues, A Coelho (2019) Fall-Prevention Exergames Using Balance Board Systems. In Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II. pp. 406–426.
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  • CM Costa, G Veiga, A Sousa, L Rocha, AA Augusto Sousa, R Rodrigues, U Thomas (2019) Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations. In 2019 19TH IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS (ICARSC 2019). pp. 84–91.
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  • R Assaf, R Rodrigues (2019) The Feeling of Presence: An Immersive Perspective. In ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019. pp. 40:1–40:6.
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  • JF Costa, J Jacob, TRPM Rúbio, DC Silva, HL Cardoso, S Ferreira, RA Rodrigues, E Oliveira, RJF Rossetti (2019) Using Virtual Reality Environments to Predict Pedestrian Behaviour. In 2019 IEEE International Smart Cities Conference, ISC2 2019, Casablanca, Morocco, October 14-17, 2019. pp. 508–513.
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2018 (1)
  • T Matos, R Nobrega, R Rodrigues, M Pinheiro (2018) Dynamic annotations on an interactive web-based 360 degrees video player. In WEB3D 2018: THE 23RD INTERNATIONAL ACM CONFERENCE ON 3D WEB TECHNOLOGY. pp. 22:1–22:4.
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2017 (4)
  • J Jacob, R Nobrega, A Coelho, R Rodrigues (2017) Adaptivity and Safety in Location-Based Games. In 2017 9TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES). pp. 173–174.
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  • AG Ramos, JTP Neto Jacob, JF Justo, JF Oliveira, R Rodrigues, AM Gomes (2017) Cargo dynamic stability in the container loading problem - a physics simulation tool approach. Int. J. Simul. Process. Model. 12 (1) pp. 29–41.
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  • J Jacob, A Lopes, R Nóbrega, R Rodrigues, A Coelho (2017) Player Adaptivity and Safety in Location-Based Games. In Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. pp. 219–238.
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  • J Jacob, A Lopes, R Nóbrega, R Rodrigues, A Coelho (2017) Towards Player Adaptivity in Mobile Exergames. In Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. pp. 278–292.
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2016 (6)
  • J Vasconcelos Raposo, M Bessa, M Melo, L Barbosa, R Rodrigues, CM Teixeira, L Cabral, AA Sousa (2016) Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. PRESENCE-℡EOPERATORS AND VIRTUAL ENVIRONMENTS 25 (3) pp. 191–203.
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  • R Nóbrega, J Jacob, R Rodrigues, A Coelho, AA de Sousa (2016) Augmenting Physical Maps: an AR Platform for Geographical Information Visualization. In Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016.. pp. 31–32.
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  • P Rocha, AM Gomes, R Rodrigues, FMB Toledo, M Andretta (2016) Constraint aggregation in non-linear programming models for nesting problems. In Lecture Notes in Economics and Mathematical Systems. pp. 175–180.
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  • C Carvalheiro, R Nobrega, H da Silva, R Rodrigues (2016) User Redirection and Direct Haptics in Virtual Environments. In MM'16: PROCEEDINGS OF THE 2016 ACM MULTIMEDIA CONFERENCE. pp. 1146–1155.
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  • PA Nogueira, V Torres, R Rodrigues, E Oliveira, LE Nacke (2016) Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. JOURNAL ON MULTIMODAL USER INTERFACES 10 (1) pp. 31–62.
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  • J Meira, J Marques, J Jacob, R Nobrega, R Rodrigues, A Coelho, AA Augusto de Sousa (2016) Video Annotation for Immersive Journalism using Masking Techniques. In 2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI). pp. 49–55.
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2015 (6)
  • PA Nogueira, V Torres, R Rodrigues, E Oliveira (2015) An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli. ENTERTAINMENT COMPUTING 9-10 pp. 19–27.
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  • JSV Goncalves, J Jacob, RJF Rossetti, A Coelho, R Rodrigues (2015) An Integrated Framework for Mobile-Based ADAS Simulation. In MODELING MOBILITY WITH OPEN DATA. pp. 171–186.
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  • L Morgado, R Rodrigues, A Coelho, O Magano, T Calcada, PT Cunha, C Echave, O Kordas, S Sama, J Oliver, J Ang, F Deravi, R Bento, L Ramos (2015) Cities in citizens' hands. In PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION. pp. 430–438.
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  • PA Nogueira, R Rodrigues, E Oliveira, LE Nacke (2015) Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. WEB IN℡LIGENCE 13 (3) pp. 195–214.
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  • P Rocha, R Rodrigues, AM Miguel Gomes, FMB Toledo, M Andretta (2015) Two-Phase Approach to the Nesting problem with continuous rotations. In IFAC PAPERSONLINE. pp. 501–506.
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  • P Rocha, R Rodrigues, A Miguel Gomes, C Alves (2015) GPU-based computing for nesting problems: The importance of sequences in static selection approaches. In Operations Research and Big Data: IO2015-XVII Congress of Portuguese Association of Operational Research (APDIO). pp. 195–202.
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2014 (10)
  • GA da Silva, PA Nogueira, R Rodrigues (2014) “Generic Shooter 3000”: a realistic first person shooter powered by biofeedback. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. pp. 371–374.
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  • AG Ramos, J Jacob, J Justo, JF Oliveira, R Rodrigues, AM Gomes (2014) A physics simulation tool for the container loading problem. In 26th European Modeling and Simulation Symposium, EMSS 2014. pp. 212–219. || bibtex
  • P Rocha, R Rodrigues, AM Gomes, FMB Toledo, M Andretta (2014) Circle covering representation for nesting problems with continuous rotations. In IFAC Proceedings Volumes (IFAC-PapersOnline). pp. 5235–5240. || bibtex
  • PA Nogueira, R Aguiar, R Rodrigues, E Oliveira (2014) Computational Models of Players' Physiological-based Emotional Reactions: A Digital Games Case Study. In 2014 IEEE/WIC/ACM INTERNATIONAL JOINT CONFERENCES ON WEB IN℡LIGENCE (WI) AND IN℡LIGENT AGENT TECHNOLOGIES (IAT), VOL 3. pp. 278–285.
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  • B Loureiro, R Rodrigues (2014) Design guidelines and design recommendations of multi-touch interfaces for elders. In ACHI 2014 - 7th International Conference on Advances in Computer-Human Interactions. pp. 41–47. || bibtex
  • PA Nogueira, R Aguiar, R Rodrigues, E Oliveira (2014) Designing Players' Emotional Reaction Models: A Generic Method Towards Adaptive Affective Gaming. In PROCEEDINGS OF THE 2014 9TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2014).
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  • PA Nogueira, R Aguiar, R Rodrigues, E Oliveira, LE Nacke (2014) Fuzzy affective player models: A physiology-based hierarchical clustering method. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. pp. 132–138. || bibtex
  • GA da Silva, PA Nogueira, R Rodrigues (2014) Multimodal vs. Unimodal Biofeedback in Videogames: An Empirical Player Study using a First-Person Shooter. In PROCEEDINGS OF THE 2014 9TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2014).
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  • JSV Gonçalves, RJF Rossetti, JTP Neto Jacob, J Gonçalves, CO Monreal, AL Coelho, R Rodrigues (2014) Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite. In 2014 IEEE Intelligent Vehicles Symposium Proceedings, Dearborn, MI, USA, June 8-11, 2014. pp. 13–18. || bibtex
  • JSV Goncalves, RJF Rossetti, J Jacob, J Goncalves, C Olaverri Monreal, A Coelho, R Rodrigues (2014) Testing Advanced Driver Assistance Systems with a Serious-Game-Based Human Factors Analysis Suite. In 2014 IEEE IN℡LIGENT VEHICLES SYMPOSIUM PROCEEDINGS. pp. 13–18.
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2013 (5)
  • PA Nogueira, R Rodrigues, E Oliveira, LE Nacke (2013) A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In 2013 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON IN℡LIGENT AGENT TECHNOLOGY (IAT 2013). pp. 253–260.
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  • PA Nogueira, V Torres, R Rodrigues (2013) Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research. In ENTERTAINMENT COMPUTING - ICEC 2013. pp. 164–167.
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  • P Rocha, R Rodrigues, FMB Toledo, AM Gomes (2013) Circle covering using medial axis. In IFAC Proceedings Volumes (IFAC-PapersOnline). pp. 402–407.
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  • PA Nogueira, R Rodrigues, E Oliveira, LE Nacke (2013) Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. In Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. pp. 51–57. || bibtex
  • PA Nogueira, R Rodrigues, E Oliveira (2013) Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios. In ENGINEERING APPLICATIONS OF NEURAL NETWORKS, EANN 2013, PT I. pp. 243–252.
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2012 (5)
  • PB Silva, A Coelho, R Rodrigues, AA de Sousa (2012) A Procedural Geometry Modeling API. In GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Rome, Italy, 24-26 February, 2012. pp. 129–134. || bibtex
  • D Sampaio, LP Reis, R Rodrigues (2012) A Survey on Ambient Intelligence Projects. In INFORMATION SYSTEMS AND TECHNOLOGIES. || bibtex
  • A Riboira, R Rodrigues, R Abreu, J Campos (2012) Integrating Interactive Visualizations of Automatic Debugging Techniques on an Integrated Development Environment. IJCICG 3 (2) pp. 42–59.
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  • J Jacob, RJF Rossetti, A Coelho, R Rodrigues (2012) TOWARDS THE IMPLEMENTATION OF A HANDBALL PLAYER AGENT FRAMEWORK. In 24TH EUROPEAN MODELING AND SIMULATION SYMPOSIUM (EMSS 2012). pp. 204–209. || bibtex
  • J Jacob, H da Silva, A Coelho, R Rodrigues (2012) Towards Location-based Augmented Reality games. In 4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12). pp. 318–319.
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2011 (3)
  • A Riboira, R Abreu, R Rodrigues (2011) An OpenGL-based eclipse plug-in for visual debugging. In Proceedings - International Conference on Software Engineering. pp. 60.
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  • B Loureiro, R Rodrigues (2011) Multi-Touch as a Natural User Interface for Elders: A Survey. In SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I. pp. 573–578. || bibtex
  • T Marques, F Nunes, P Silva, R Rodrigues (2011) Tangible Interaction on Tabletops for Elderly People. In ENTERTAINMENT COMPUTING - ICEC 2011. pp. 440–443.
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2004 (3)
  • R Rodrigues, AR Fernandes (2004) Accelerated epipolar geometry computation for 3D reconstruction using projective texturing. In Proceedings of the 20th Spring Conference on Computer Graphics, SCCG '04, Budmerice, Slovakia, April 22-24, 2004. pp. 200–206. || bibtex
  • R Rodrigues, A Fernandes, K van Overveld, F Ernst (2004) From spatiotemporal curves to reconstructed depth. IMAGE AND VISION COMPUTING 22 (12) pp. 959–970.
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  • R Rodrigues, AR Fernandes (2004) Robust reconstruction of 3D points from images. In ICIP: 2004 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1- 5. pp. 3017–3020. || bibtex
1998 (1)
  • AR Fernandes, HC Pires, RA Rodrigues (1998) Building virtual interactive 3D galleries. In VSMM98: FUTUREFUSION - APPLICATION REALITIES FOR THE VIRTUAL AGE, VOLS 1 AND 2. pp. 60–65. || bibtex

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