Early Prototype
Construct 2
An early prototype was developed in Construct 2 to quickly sketch the mechanics of the game.
Play Fovea Early Prototype (made with Construct 2).
- Cursor Keys - Control main character movement
- Space Bar - Use weapon (axe)
- M - Map
- H - Hide map
- Q - Quit
Implemented Game Mechanics
- User Interface;
- Splash screen;
- Game main screen with information about player health;
- Game main screen with different layers and with parallax effect;
- Face window that shows all the available gem powers (red, green and blue) and its combinations, activated by a drag and drop feature;
- - Fire Immunity;
- - Telecinesia;
- - Heart Control;
- + - Fire Throwing;
- + - Death Ray;
- + - Death Zone;
- + + - DIVINE POWER;
- End of game screen with information about score, highscore and a button to restart the game;
- Player ;
- Platform behaviour;
- Can gain points by collecting the item;
- Can gain jump power by collecting the item;
- Can gain immunity to fire by collecting the item;
- Can use a weapon (axe) to kill the enemies and gain points;
- Health controlled by the heartbeat - increases with the presence of danger and decreases when the player is resting with no interferences;
- Hell Wasp (Enemy) ;
- Moves freely;
- Is killed by the player's weapon;
- Reduces the player health if touched;
- Pit Worm (Enemy) ;
- Moves from left to right and vice-versa;
- Is killed by the player's weapon (the bigger it is, more difficult is to kill it);
- Increases its size by eating dead Hell Wasps;
- Reduces the player health if touched (the bigger it is, more damage is inflicted to the player);
- Sounds;
- Original intro music;
- In game ambient sound that is a composition of the intro music and Hell sound effects (screams, chains, cracking wood, crackling fire);
- Heartbit sound that follows the heartbit rate of the player;
- Player moans when he touches the enemies or dies (different sounds for each pain magnitude);
- "Woosh" sound effect when the player uses the weapon (axe);
- Bell sounds when the player collects items (different sounds for each item);
- "Squish" sound effect when the player's heart explodes or when the enemies die.