Fovea - Early Prototype

Early Prototype

Construct 2

An early prototype was developed in Construct 2 to quickly sketch the mechanics of the game.

Play Fovea Early Prototype (made with Construct 2).

Implemented Game Mechanics

  1. User Interface;
    • Splash screen;
    • Game main screen with information about player health;
    • Game main screen with different layers and with parallax effect;
    • Face window that shows all the available gem powers (red, green and blue) and its combinations, activated by a drag and drop feature;
      1. - Fire Immunity;
      2. - Telecinesia;
      3. - Heart Control;
      4. + - Fire Throwing;
      5. + - Death Ray;
      6. + - Death Zone;
      7. + + - DIVINE POWER;
    • End of game screen with information about score, highscore and a button to restart the game;
  2. Player ;
    • Platform behaviour;
    • Can gain points by collecting the item;
    • Can gain jump power by collecting the item;
    • Can gain immunity to fire by collecting the item;
    • Can use a weapon (axe) to kill the enemies and gain points;
    • Health controlled by the heartbeat - increases with the presence of danger and decreases when the player is resting with no interferences;
  3. Hell Wasp (Enemy) ;
    • Moves freely;
    • Is killed by the player's weapon;
    • Reduces the player health if touched;
  4. Pit Worm (Enemy) ;
    • Moves from left to right and vice-versa;
    • Is killed by the player's weapon (the bigger it is, more difficult is to kill it);
    • Increases its size by eating dead Hell Wasps;
    • Reduces the player health if touched (the bigger it is, more damage is inflicted to the player);
  5. Sounds;
    • Original intro music;
    • In game ambient sound that is a composition of the intro music and Hell sound effects (screams, chains, cracking wood, crackling fire);
    • Heartbit sound that follows the heartbit rate of the player;
    • Player moans when he touches the enemies or dies (different sounds for each pain magnitude);
    • "Woosh" sound effect when the player uses the weapon (axe);
    • Bell sounds when the player collects items (different sounds for each item);
    • "Squish" sound effect when the player's heart explodes or when the enemies die.