User Interface
Main menu
The main menu is as simple as it can get. On the top of the screen there is a reference to the name of the game and authors. The commands for the game are presented at the bottom of the screen:
- Q - Quit
- H - Hide items
- M - Manage items
- Space bar - Attack
- Cursor keys - Player movement
To start the game the player has to press the button shown on the center right of the screen.
Main Menu
Game play
During the game play the idea is to present only graphic information about the player's health through the pulsing heart at the top right corner of the screen. This increases the player immersivity in game. The sound of a heart beat that follows the heart animation completes the atmosphere (the sound volume of the heart beat increases as the heart beat rate increases).
Game play
Items management
The items management pop-up screen is divided in two areas. The left side shows a circle with three slots where the player can combine the power of the collected gems. The right side shows six slots divided in two columns, each with three rows. The left column is where the collected gems appear. The right column is the place for other collected items.
The player combines the power of the gems by dragging and dropping the gems in the left circle slots.
Items management
Character dialogs
The character dialogs appear on the screen as an old papyrus with the character that is speaking portrayed on the left side and the speech itself on the right side.
Character dialogs
End game
The end game pop-up screen shows the phrase "The End" followed by information about the player score and the current high score. On the bottom of the pop-up there is a button to restart the game.
End game