Main class for an application where you can add scenes, interfaces and manage other aspects of the application.
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#include <CGFapplication.h>
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void | init (int *, char **) |
| Initial method, should be called from main and have (argc, argv) passed through.
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void | run () |
| Main application loop; should be called after initializing and setting the active scene and interface using setScene() and setInterface()
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void | setScene (CGFscene *gls) |
| Associates the provided scene with the application, and initializes it.
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void | setInterface (CGFinterface *gli) |
| Associates the provided interface with the application and the previously associated scene, and initializes it.
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int | getMainWindow () |
| Returns the OpenGL handle to the main application window.
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void | forceRefresh () |
| Forces the application to refresh, including updating the viewports and corresponding projection matrices.
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static void | snapshot () |
| Takes a snapshot of the application window and stores it in PNG format in the working directory, with a timestamp.
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static unsigned long | getTime () |
| Returns the current time in milliseconds to be used in time-based updates and other actions. The time base may vary from platform to platform, can be from a specific date, or from the start of the application.
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static float | xy_aspect = 0 |
| Aspect ratio of the application window.
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static int | width = 0 |
| Width of the application window.
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static int | height = 0 |
| Height of the application window.
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static int | vpx = 0 |
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static int | vpy = 0 |
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static int | vpw = 0 |
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static int | vph = 0 |
| Viewport coordinates and dimensions within the application window, excluding the interface area.
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static CGFapplication * | activeApp = NULL |
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void | activate () |
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void | environmentInit () |
| Called at the end of init(), it sets the default OpenGL parameters, such as culling, depth testing, etc. (which can later be overriden by CGFscene::init() ).
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void | updateScene () |
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static void | gluiIdleFunction (void) |
| Static idle handler to be registered in GLUT/GLUI. It is responsible to route execution to any handlers specific of the active application, scene and/or interface.
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static void | reshape (int, int) |
| Static reshape handler to be registered in GLUT/GLUI. It is responsible to handle reshape in terms of application, and to update the active camera of the active scene.
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static void | display () |
| Static display handler to be registered in GLUT/GLUI. It is responsible to route execution to the active scene's CGFscene::display() handler.
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static int | app_window = 0 |
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static bool | refreshRequested =false |
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Main class for an application where you can add scenes, interfaces and manage other aspects of the application.